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Eugenics, Stealth Game, Survival Horror Game, Artificial Intelligence, AI, Narrative, Game, DoM, Descent of Man, Indie

DESCENT OF MAN PROLOGUE


You play as Jarrett Reed, a member of a small post-apocalyptic community in a world devastated by disease. Alone and unafraid, Reed is a first class scavenger. Reed breaks off the normal scavenging paths used by his community for decades in search of a rumored utopia – a city with running power and a thriving populace. Finding the city, Reed enters seeking to find everything his community needs and more to survive. What he doesn’t expect, is the darkness lurking within. Reed will encounter a variety of enemy types each with their own strengths and weaknesses that you must help him overcome. As you manipulate the environment and use gadgets against the enemies, you will need to search for supplies and equipment to escape. Along the way you will be thrown into life and death encounters with dangerous enemies while having to solve puzzles to reveal the path to freedom.

GAMEPLAY OVERVIEW

– Use stealth and gadgets to evade intelligent and nightmarish enemies as you scavenge for supplies and escape the insanity of a mad scientist

– Intelligent AI that can see and hear everything in the environment – use this to your advantage to deceive the enemies and lure them away from your position

Deceive enemies into combating one another – leaving you to deal with whoever survives

– Use limited melee weapons to take down enemies

– Solve survival horror puzzles inspired by games like Resident Evil and Silent Hill

– A narrative fully realized with a highly detailed world to include: radio and television broadcasts, voice acting, and detailed environments

– A balance between Boss Monster chase sequences done Outlast style and also full-on decisively epic battles too

In summary, the main features of the game are satisfying stealth maneuvers to evade enemies, numerous gadgets and weapons to neutralize and deceive enemies as you scavenge for supplies, a variety of enemy types and encounters, a world rich in nightmarish lore that is historically inspired by the American Eugenics movement in the 1900s.



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